These animations show some basic mistakes that allow your opponent to Checkmate (or get a winning advantage) in just a few moves.
The animations Loop Continuously.
There is a delay between each step in each of the animations.
You could also copy the moves on your own Chess Board and also twist your board around to understand the moves for both the Black and White sides.
1. You just DON’T see it Coming
2. Black tries to Win the Scholar’s Mate Race
3. Attacking the Queen on h5 with the Knight and leaving f7 unguarded
4. Playing g6 too early and losing a Pawn … then a Rook
Some Correct Defensive Plans
Against 2. Qf3 or 2.Bc4
Both of these possible Scholar’s Mate attacks are immediately prevented by the move 2. ..Nf6 (knight to f6). Can you see why in both cases?
Correct Defensive Ideas against 2.Qh5 (Queen to h5)
This requires more careful play as there are many traps and mistakes to fall for. This animation outlines the correct ideas in a typical 2.Qh5 Scholar’s Mate attempt. Playing this out on a board a few times will help you remember the important ideas in this very important defensive situation.